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Today’s Class

  • Units of Competency
  • Assessment 1
  • Feedback

Units of Competency

This class is a cluster of:

There will be one assessment delivered from:

  • ICAWEB413A Optimise Search Engines
  • ICAWEB424A Evaluate and Select a Web Hosting Service

Assessment 1

Please complete the attached assessment task and upload on MyKangan by the due date.

C2 – Assessment 1 SNS

You can work on the assessment in class.

Feedback

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Today’s Class

  • Follow up
  • Dreamweaver – Session 2
  • Feedback

Follow up on Previous Assessment and Work

How has everybody faired with the Assessment on Accessibility? It is due today, so please upload in class.

Please upload in ICA40311-ICTITW4N-ITGEN-2013-ICAWEB414A-DESIGN SIMPLE WEB PAGE LAYOUTS (sorry about the lengthy code).

Dreamweaver – Session 2

We will continue the Dreamweaver training on Adobe TV’s Webdesign Channel.

Adobe TV – Learn Dreamweaver CS5 & CS5.5

Creating new documents (5:23)

Adding structure to text (8:36)

Managing Assets in Dreamweaver (13:13)

Placing Images on the Page (7:44)

We worked to Managing Assets in Dreamweaver. Please watch the last video before next class.

Feedback

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Today’s Class

  • Last Week and Your Homework
  • Assessment Task 1
  • CSS Tutorial on W3Schools.com
  • Feedback

Last Week and Your Homework

Your homework was to read

Let us see what you recall:

  • What styles of fonts were mentioned (they were referred to as generic font families)?
  • What code do you use to specify a Sans Serif font?
  • How can you set the font size for a paragraph?
  • Where in a HTML would you place the style information for colouring a link?
  • What is the code for it?
  • Is your Assessment 1 (CSS Tracking) document updated?

Assessment Task 1

Continue on Assessment Task 1. Use your copy or the file below (if you have not started yet.) Assessment 1 CSS Tracking

CSS Tutorial on W3Schools.com

Today I will ask you to work through these chapters alone and fill your findings in the Assessment 1 CSS Tracking!

Feedback

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Today’s Class

  • Assignment 1 Senza Nome
  • Class Task (Day 1 Task)
  • Feedback

Assignment 1 Senza Nome

In today’s class you will be able to work on Assessment 1 Senza Nome.

I will walk around and speak to students and assist.

Make sure to upload it to this link on MyKangan  before the class is over. Upload complete and incomplete works. You can always add to it and re-upload your work.

Class Task (Day 1 Task)

Afterwards you will work on the Class Task or Day 1 Task.

Only upload one or the other here: Upload Class Task to MyKangan

Thank you!

Feedback

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Based on photo by xandert found on morgueFile
Based on photo by xandert found on morgueFile

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Content:

  1. Game Genres
  2. Find 5 Educational Games (Task)
  3. Game Mechanics
  4. Homework
  5. Feedback

Game Genres

We will start off by comparing last week’s works by you. What definitions did everybody find?

Game genres are different from film genres. While film genres are related to a style of a film or an era a plot is set in, game genres relate more to the way a game is played. This is the actions a gamer needs to perform to succeed in a game. These actions are also called Game Mechanics. Game genres can also be classified by a viewpoint (eg First Person Shooter = FPS and Third Person Shooter = TPS or 3PS) or the style.

Examples are:

Action

Fast paced, player needs to be accurate and quick (eg shooting)

Racing

Competitive games that revolve around vehicles of all sorts racing against each other. Can be single player or multiplayer.

Example: Need for Speed

Sport

Anything about sports, either action of playing the sport with a character or simulation of making a team succeed. Most current sport games are hybrids of Action/RPG or Action/Simulation.

Examples: Fifa, Pro Evolution Soccer, Tiger Woods Golf, Football Manager.

Strategy

A genre that requires planning and thinking to succeed. There is real-time and turn-based strategy. Real-time that the game runs to a clock and that every players actions take place straight away. Turn-based strategy is more of a stop and go experience, players decide on their turns and then the game advances per turn.

Examples: League of Legends, Total War Series, Risk

Adventure

This genre is about solving problems, there may be puzzles, exploring, memorisation and twists along the way. Levels play a part, often there are areas that need to be explored. Most adventure games are hybrids with other games.

Examples: Tombraider, Myth

Simulation

Arcade

Puzzle

FPS – First Person Shooter

3PS/TPS – Third Person Shooter

RPG

Party, Dance , Rhythm

Children

Fitness

Edugames or Educational Games

Find 5 Educational Games

Research Educational Games!

Use the internet to find 5 games (including Ubisoft’s Rocksmith) that are current.

  • Describe the platform,
  • the technology,
  • game mechanics and
  • target audience as well as
  • learning material/topic.

Upload in form of a comment to this post with a link to game images and and info online!

Game Mechanics

Game mechanics are a topic that has created a fair bit of controversy over the years. People vary in their definition of what should be a game mecahnic. Below is a definition that we will use for this class:

A simple division between mechanics and rules breaks down into two things:

Mechanics are the actions you can perform

Rules determine the outcome and

gameplay is derived by balancing these two things.

So, to take a Tetris example:

The mechanics of Tetris are:

Turn a block

Drop a block fast

Destroy blocks by creating a line

The rules of Tetris are

  • Gravity, which accelerates in a stepped fashion according to score
  • Score, which increases in a stepped fashion according to created lines
  • Pile reformation, which determines the effects of a destroyed line on the blocks above.
  • The lose condition of whether the pieces reach the top
  • The next piece determinant, which selects what new piece will show after the previous one has landed.

Source: http://www.lostgarden.com/2006/10/what-are-game-mechanics.html Feb 2012

Homework

Please look at the sites/posts below on edugames or educational games or serious games during the week.

Try at least 3 games and be prepared to speak about them in class!

BBC Educational Games   ZaidLearn   75 Free EduGames to Spice Up Your Course

Feedback

Please leave your feedback in form of a comment. Your feedback and suggestions will help me to make this blog more user friendly. Thanks!

Photo by dhester on morgueFile.com
Photo by dhester on morgueFile.com

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Content:

  1. Introduction
  2. Applying Meta Data in HTML
  3. Create an Image for a Web Page
  4. Email the Example
  5. Student Examples
  6. Feedback

Introduction

Today we will look at how to create meta tags in HTML and where to place the information.

Applying Meta Data in HTML

Meta Tags for Web Pages

Create a HTML file with all the meta tags for:

  • keywords
  • description
  • author

Use the W3School’s TryItEditor or Notepad to write your code.

Follow this link to see how it is done: The HTML Head Element.

Save your html file and move to the next task.

Create an Image for a Web Page

Use photoshop to create a photo montage image like the one below.

Search for specific technique: Photomontage

Artform that became extremely popular in the early 20th Century. Particularly popular in German Expressionism and Dadaism. Click the images for links to the original images or sites:

Photomontage: Amir Ebrahim Photography

Photomontage: Amir Ebrahim Photography

Massive Attack - The Essential Mix

Massive Attack – The Essential Mix

Create the Image in Photoshop

Create a similar photomontage to the one above by Amir Ebrahim Photography. Find a photo to base it on and copy and paste layers and change the image colour and tone.

Make sure to apply the meta data to the final product before saving it as a JPEG and PSD.

Email the JPEG

Email the JPEG to me.

Student Examples

Below are examples by students:

to be posted

Feedback

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Link to all Weeks     Week 1     Week 2     Week 3    Week 4      Week 5     Week 6     Link to this Class on MyKangan

Today’s Class

  • Units of Competency
  • Last Week
  • Social Web in HTML
  • In-class Task

Units of Competency

This class is a cluster of:

There will be one assessment delivered from:

  • ICAWEB413A Optimise Search Engines
  • ICAWEB424A Evaluate and Select a Web Hosting Service

Last Week

Last week we discussed aspects of social networking and how we relate to it. Let us look at the class discussion in the Forum on MyKangan. (The link requires for you to be signed into MyKangan).

Some of the discussion points and evaluations:

Facebook

How interactive is the site?  The site is very interactive as a user can communicate with others through many ways (e.g messaging, chat, comments, statuses, posts, sharing media) 9/10

How intuitive is the navigation? Facebook isnt very inituitive, especially for beginners new users, there isnt really much of a tutorial on how to connect with friends, upload images, posts, etc. And the navigation is a little bit hard to use. 6/10

How responsive is the site (speed)? Facebook loads very fast on a desktop/laptop but i find it tends to be slow and laggy on a smart phone and can take awhile to load/refresh. 7/10

Advertisments: are there frequent ads, pop-ups or spam? The ads are all interesting to the user and related to a user’s “likes” (which could be books, movies, games, etc). 7/10

Visuals, layout and graphics: Facebook has a boring blue and white colour scheme, although the layout may be modern and clean it isnt very appealing, its too simple and boring. The website is very text based (especially if you have a lot of “friends” that post alot of statuses, etc), but it does have some images if someone has uploaded them. 4/10

Jesse’s verdict: 6.6/10

by Federico Viola – Thursday, 17 October 2013, 3:06 PM
Okay, I will try the 5 points on Facebook:
  1. How interactive is the site? Facebook is very interactive when it comes to interacting with other users. You can engage them in different ways from chatting to posting on their ‘wall’. I find the wall feature a bit corny and there is no wall anyway, so it is just a page in a text editing software. The fact that you can communicate with others, post songs, documents, videos, photos, graphics and links is excellent. Interactivity:9/10
  2. How intuitive is the site? Facebook is not very intuitive. When you are new to Facebook you do not quite know what to do. It is rather boring to look at and you cannot understand the navigation easily. You get better at it through experience. I would rate it: 5/10
  3. How responsive is the site? It is pretty fast. Mostly happy: 9/10
  4. Advertisements? I do not like ads, I hate pop-ups and that goes even more for spam. Facebook is good in regards to ads, their ads are targeted and generally of interest to me.8/10
  5. Visuals? What visuals? It looks like a text editor! Very boring in layout, in use of images and in colours: 2/10

Federico’s verdict: 6.7/10!

Linked In

  • Linked In is not very interactive because the site is now dated and the only interactions are when you email someone or they contact you.  The topics of interest are not very regular and there is not alot of activity on a daily basis. 6/10
  • The navigation is also dated and like many SNS sites it takes time to navigate around the site to get used to it. 5/10
  • Linked In site speed is fast and there is not a page load time problem. 8/10
  • Linked In doesn’t have ads although I have noticed that they are promoting ads like facebook style ads to appear in the near future.  All members have the ability to advertise their own business. 3/10
  • The visuals and graphics of Linked In are also dated and in need of an upgrade.  You cannot edit your own images to how you want them to look and the whole page layout is boring. 4/10
  • On Linked In you cannot search for a person unless you are logged in.  This makes it good for privacy reasons although if you want to use the paid version you can see who has been searching for you which seems to contradict the privacy aspects of Linked In. 5/10
  • Linked In is 80% text based and 20% images. 2/10

Paul’s verdict:  33/70!

Social Web in HTML

We will look at ways to include content in a Social Networking website and how to incorporate content from your website on another site.

You can use HTML to embed sound, video, websites and other objects.

Iframe

Iframe is a command that allows you to embed a website or a video into a frame. Example for code:

iframe code

Screenshot of Iframe
Screenshot of Iframe

Read more about Iframes on W3Schools!

Iframe for YouTube Video

You can embed a YouTube video with Iframe:

This code can be found directly on the YouTube website by clicking on Share and Embed:

YouTube provides the code that allows you to embed the file. The video viewing size can be changed on YouTube.
YouTube provides the code that allows you to embed the file. The video viewing size can be changed on YouTube.

Read more about YouTube Iframe on W3Schools.

Embed Sound and Objects

Read more about embedding sound, video and objects on W3Schools: HTML Media  HTML Object  HTML Audio  HTML Video

Feedback

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Today’s Class

  • Assessment 1 – Accessibility
  • Dreamweaver – Session 1
  • Feedback

Assessment 1 – Accessibility

We will read through this task together please click on the link to download the file. Follow the in-class discussion and make sure that you understand each question or ask the teacher in the presentation!

Assessment 1 – Accessibility

The assessment is due next week!

Dreamweaver – Session 1

We will commence Dreamweaver training. We will use the video tutorials provided on Adobe TV’s Webdesign Channel, but I would like you to open this online PDF to get you started: A Beginner’s Cookbook to Dreamweaver.

Adobe TV – Learn Dreamweaver CS5 & CS5.5

All numbers are the duration of the videos in minutes.

I do not expect that we will work past the 4th video, but students who are more advanced are welcome to work ahead.

Getting Started: What is Dreamweaver CS5? (3:23)

Note: Before you view ‘Defining a new Site’ create a folder with the name dw website and subfolder by the names: assets, CSS, images, notes, scripts and video.

Defining a new Site (4:42)

In class we worked up to here! We will continue with Dreamweaver next week.

Creating new documents (5:23)

Adding structure to text (8:36)

Managing assets in Dreamweaver (13:13)

Feedback

Please leave your feedback in form of a comment. Your feedback and suggestions will help me to make this blog more user friendly. Thanks!

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Today’s Class

  • Last Week
  • Assessment Task 1
  • CSS Tutorial on W3Schools.com
  • Feedback

Last Week

Last week we worked on CSS. What do you recall?

  • Define CSS Id
  • What is the HTML code for an id and where do you insert it?
  • Define CSS Class
  • What is the HTML code for a class and where do you insert it?
  • What is the code for inserting a link to external CSS?

Assessment Task 1

Continue on Assessment Task 1. Use your copy or the file below (if you have not started yet.)

Assessment 1 CSS Tracking

CSS Tutorial on W3Schools.com

We will cover:

In class we worked to here!

Homework

Read the two pages below and add to your Assignment 1 CSS Tracking

Next Class

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Today’s Class

  • Customer Needs
  • Analysing Your Customers
  • Customer Service Standards
  • Assignment
  • Feedback

Customer Needs

Listening to your customers is an integral aspect of customer service. Image: Federico Viola
Listening to your customers is an integral aspect of customer service. Image: Federico Viola

To be able to provide good customer service you need to know what the needs of your customers are.

This ability to understand is central to customer service and shows how customer service should commence with and ear rather than a mouth. Listen to your customers!So, let us have a look at customers.

Customers

Industries vary in customers and customer interaction. Some industries can be quite casual and friendly while other industries may have a more professional or even reserved level of contact. Your local hairdresser or many cafes are relaxed in the way they interact with clients.

Below is a list of customer groups. Try to relate these groups to multimedia design. So, brainstorm what these clients may be for a multimedia designer. I will post the brainstorm from class.

  • Clients
  • ‘Purchasers of services’
  • Suppliers of goods and services
  • Contractors providing goods and services
  • Members of the general public who make contact with the organisation, such as prospective purchasers of services
  • Potential funding bodies
  • Co‑workers, peers and fellow frontline managers
  • Board members
  • Supervisors

Customer Needs

Let us look at customer needs. Customer needs can be looked at in a context. They may be related to:

  • Accuracy of information
  • Advice or general information
  • Complaints
  • Fairness/politeness
  • Further information
  • Making an appointment
  • Prices/value
  • Purchasing organisation’s products and services
  • Returning organisation’s products and services
  • Specific information.
  1. Write down a context this may happen in, a location or point of contact (online, in a shop in person).
  2. Please create examples of customer needs attached to each. Example: Complaints – A customer wants to be listened to , wants to reach a certain outcome and a customer would like an apology or explanation.
  3. Discuss in class.
Customer Needs Classified, Source: http://www.thosepeskyusers.com/understanding-customer-needs/
Customer Needs Classified, Source: http://www.thosepeskyusers.com/understanding-customer-needs/

If you look at the diagram above you can see that customer needs can be classified further into value needs, psychological needs and performance needs.

Once you understand the customer needs of your target audience you will be able to respond to these.

Analysing Your Customers

What options do you have as a business owner or service provider to  learn about the needs of your target audience? Below are some suggestions on how to receive the information:

  • customer feedback form
  • customer satisfaction surveys
  • quality assurance data
  • conducting interviews
  • making recommendations
  • obtaining management decisions
  • questioning and asking directly
  • seeking feedback to confirm understanding
  • summarising and paraphrasing.

A multimedia business can, as part of their quality control, make a feedback question or survey a recommended procedure for their staff. ‘Before a project is complete you need to ask the client for specific feedback.’

See my comment at the bottom of every post as another example.

Customer Service Standards

A business needs to plan to meet customer requirements. When you have a contract with a client most aspect of customer needs will be specifically stated (eg: ‘design a website that allows sales and promotion of sport equipment… due date:…).

The delivery of products and services needs to be aligned with the business plan of an organisation. You need to clarify what standard of product and service quality you want to reach.

The larger the organisation the harder it is to inform everyone of the customer service standards. A good way to set customer service standards and to make sure everyone in the organisation is well aware of it is to make it part of the culture of the business.

It helps to discuss the customer service standards at every meeting. Posters are another great way to ensure that staff know about them. See example below:

Customer service standards that work - source: WinningCareers.com.au
Customer service standards that work – source: WinningCareers.com.au

Assignment

Complete the questions in the attached assignment sheet and create a basic Customer Service Standard list or poster for a café in the CBD or a multimedia business that specialises in Web Design and Instructional Videos, and online resources.

Include 10 points in the poster that that business should focus on. Make it all up!

Assessment 1 Senza Nome

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