I have broken the Assessment brief from last week down into 2 Assessments.
Assessment 1 will focus on step 1 – your research and establishing your target audience.
Assessment 2 will focus on step 2 – designing an e-learning concept (game) and documenting the idea in a paper-based format. Paper-based means that you will create the design and planning of the e-learning resource without the actual final product. You may do this as a PDF.
In groups of three develop an E-learning resource that allows local prep children to improve their understanding of the English Alphabet (primary aim of project). The tool should allow the children to have as much exposure to the letters as possible. You will need to develop concepts that explore letter recognition and recreation.
The secondary scope of the project is for the children to learn to type the letters in a QWERTY keyboard.
You are required to team up in a team of up to 3 students. There is the option to work alone, but you need to inform me and get confirmation. If your name is not in the list below you need to inform me about the people in your team. Send a message to this blog with names of all the team members.
Teams so far:
Lucine Y, Fatma Y & Benan Ü
Justin A & Joe W
Berna K, Emel & Naşide S
Michael T & Tim B
1 – Establish Your Project
Read the assessment task fully and write in one or two sentences: When do you know that the E-Learning resource is complete? When do you know that this project is finished?
This will help you establish clear boundaries for your project – for any project and you will know when you have finished.
2 – Establish Your Target Audience
Write a extensive description of your Primary Target Audience as well as your Secondary Target Audience.
If your Primary Target Audience is the user group of your product (students), then your Secondary Target Audience would be a related group of people (friends of the school children), who could be a user group or maybe a provider of the service (eg teachers) or a group that is interested in the well-being of the school children (eg parents). I would focus on the teachers and other staff at a school, they would be involved in the purchase of the product.
3 – Learner Needs Analysis
Write down the needs of your target audience? Start this point of with the desired outcome: what does the learner need to learn? After establishing this you can look at what the target user will need to be able to learn.
This is a good point to brainstorm. What is it that you need to expose your learner to?
4 – User Experience
In a paragraph describe what user experience you are designing. What will the child playing the game experience? What emotions will the user go through? What emotions will your user not have?
You could aim for a user experience that is fun or interesting, you could say that the experience may be challenging and the learner will always feel like he or she needs to think and try things out before achieving success. This could result in the learner feeling more engaged and claiming the acquired knowledge.
5 – Platform
Specify the delivery platform, eg using web-based delivery, using computer based delivery, using tablets or mobile phones, a console, etc. The operating system would be another aspect here: use of IBM-based Windows 7, 8, Mac-based OS, Android, Linux, Open Source…
Add a minimum 1 sentence describing benefits and short comings of a specific system, software, delivery platform (eg using Flash has the disadvantage that it is rejected by Mac operating systems and more and more by Android.
6 – Research of existing E-games
Collect research on existing e-learning games for your target audience. List a number of websites and available games on the platform of your choice. Take screenshots or find images on Google or other search engine.
Describe your favourite 3 sites / favourite 3 e-games. Describe what you like about each (graphics, game play, actions)
This project needs to be submitted in digital paperformat, either as a PDF, PowerPoint presentation or a Word document.
The calming effect of horizontal lines, image: courtesy of flickr.com, Photographer: jaikdean
I Want You – Emily Strange, The lovable Emily Strange came to life in 1991, designed by Nathan Carrico for Santa Cruz Skateboards. She is referred to as a counterculture icon. I would just call her a sceptic. Image found at: Kollectable Kaos
Constructivism Reference – by Lylah Livingston
The Glossy Reflection is transparent on top and gets whiter towards the bottom.
Illustration by Jessie Ford, found on DzineBlog.com
The gentle curve of the river and the light green tones of the grass give this image a calming feel. The montains and the clouds have a less calming effect. Image: courtesy of Icon Photography School – http://www.photographyicon.com/line/
Illustrator unknown – found at: Ephemera – World of Rare Books
Photo Montage by SGlider12 on Webdesign.org – Click image for great Gimp tutorial
Image from morgueFile by lemai13
A Beautiful Piece by Aerosol found on his Facebook
Outlined text changed in size and colours dropped into the individual letters with Eyedropper tool using LMB + Alt
Photo by agathabrown on morgueFile
Based on image by hotblack on morgueFile.com – F.Viola
Colourful Table of Content – Ribbons in Primary Colours – found at: LifeBlue.com
Work by Jo W
Free Transform and Ctrl – I am loving it!!!
Work by Egon Schiele, found at Mom.org
Pink Ribbon Day – Swiss International Style Reference – by Hwan Rochanabuddhi
Courtesy of The Art of Mass Effect Universe’, 2012
Photo by frenchbyte on morgueFile
Photo by matthewbridges on morgueFile.com
Photo by DTL on morgueFiles
Poppies – Vector art Federico Viola based on photo by hotblack from morgueFile
Image source: Data Center Knowledge
Screenshot from What’s Your Story by Joyce Hostyn
Finding the Right Candidate for a Job… – Photo AdamRiley from www.projectnoah.org
The concept was used on the German side as well with this ‘Auch du sollst beitreten zur Reichswehr’ [You too should join the German Army], design by Julius Engelhard, Image: courtesy of mental_floss
Experimental Photomontage by Robert Heinecken
Photo by ariadna on morgueFile
Fruity Design – This is great for a menu, very appetizing thumbnails – found at: WeddingPhotography.com
Photo by hotblack on morgueFile.com
Illustration by Tavis Coburn found on DzineBlog.com
Based on photo by hotblack from morgueFile.com
The swirls in the image are made up of numerous lines. Courtesy of: www.openprocessing.org
Study – Lines and Grace Kelly – by Federico Viola photo: courtesy of GettingCheeky.com and curved lines wallpaper: courtesy of FreeFever.com
Vista Lighting Effect – Courtesy of: Tutorial9
Table of Content from Textbook – This design lends itself to an interactive use – found at: Smashing Magazine (click image for inspiring article on table of content design)
Image Source: www.photoshopessentials.com
Photomontage: Amir Ebrahim Photography
Photo by mconnors on morgueFile
Michael Pointing in GTA V – Courtesy of Rockstar
Contemporary design in style of Construcitvism by Teo Brito found at LauraGreen92 – click image for more information and link to her blog
Screenshot – 82 Everyone is a Marketer by Seth Godin from What’s Your Story by Joyce Hostyn
Massive Attack – The Essential Mix
From ‘Henri’s Walk to Paris’ 1962 – children’s book by Saul Bass Found at: Brainpickings.org
Close-up at Fed Square, Federico Viola 2013
Only practice will help you learn! Photo by BreonWarwick on morgueFile
Examples of Output and Display for web-content. Image: live.surveyshack.com
Text and Shapes – This design lends itself to an interactive use – found at: Klafferty.com
Based on a photo by delboysafa from morgueFile.com
Illustration: Tavis Coburn – Illustration for for an article predicting trends in Apple’s mobile strategy. Found on: TavisCoburn.com
Work by Justin Anderson
Illustration: Jamie McKelvie – Art Brut Record
Luminescent Lines – Courtesy of: PSDLearning
Using the Reflect tool (o) to reflect the i downwards as if it has collapsed in front.