Below is a copy of the text for your 1.Assessment task. Please ensure to read the text carefully before commencing and contact me in person to ensure that you are on track after the break. You will have time to work on the assessment in class 10 (next class on the 11/09)

Assessment 1 (Cert IV in IDM)

Development of a Character and Interior Concepts

Due Date: 20/10/2012

Grade: 30% of final grade

Brief: Think of your favourite game character and design an offspring. We are interested in an exciting addition of personality and criteria. The offspring needs to be clearly related to the parent, yet needs to have interesting characteristics, which make for a deep gaming experience.

Now add the interior spaces that your character will encounter. What will the rooms and interiors in your character’s world look like?

Respond to all the questions and perform all tasks below! E-mail your link to your assessment to me.

1. Create two digital Moodboards in Photoshop:

Dimensions: 1280 x 1024px, Resolution: 100ppi

1) Your first moodboard should have a clear focus on Landscapes, colour scheme, font choices and needs to include stylistic decisions as well. Create it in Photoshop and save it as a JPG.

2) Your second moodboard should have images of interior spaces of the existing game and interiors that you want to use as inspiration or reference.

2. Create a styleboard:

Create a styleboard for your character, describing the style and features. (Use links at Classoffederico)

3. Create two Prezi presentations:

Create two online presentations using www.prezi.com

1)      Your first presentation needs to

  1. define the target audience
  2. Show your research the existing character (images and information)
  3. Show your brainstorms of characteristics and traits for the offspring (we are interested in visual traits)
  4. Include the styleboard for your character
  5. Show a minimum of 5 pages of thumbnails and character development sketches (scans)
  6. Include your detailed sketch of your character against a interior of your game (see point 4 of this assessment)

2)      Your second presentation needs to include:

  1. Your research of cityscapes/landscapes and interiors (partly from the original game and from other sources)
  2. A moodboard for cityscapes and/or landscapes
  3. A moodboard for interior spaces
  4. 5 pages of sketches for interiors, including close-ups and entire rooms or spaces
  5. A range of colours for the interiors

Insert the links to both presentations in the blue box and e-mail to me.

4. Create a final concept for your character

Sketch it in more detail against an interior for the game.

Include in your presentation

Assessm1_CertIV_IDM

The text is directly taken from today’s drawing task. Complete on the sheet handed out (not in here):

Please complete all the tasks below. This is a chance to see your drawing progress and a chance for me to check that you are doing your daily 10mins of sketching at home!
Use a HB, B or 2B pencil. You have 25 minutes.

1. How many hours did you spend on your homework (doing the drawing exercises) since last class? If you did not draw at all write 0. You will not be marked down.
2. Draw a minimum of 30 curved and straight lines varying your line strength. Copy the examples and create your own.


3. Draw 20 circles with varying line thickness.


4. Draw both examples to below. Good luck!


5. Draw the example for a modern seating concept (about 6 times):

6. Draw the revolver in side profile and at a 3/4 view.

Revolver, courtesy of: http://simage1.sportsmansguide.comM1873 Replica, courtesy of Ebay

If you have not completed these in class please complete asap and hand in to me.

The text is directly taken from today’s drawing task. Complete on the sheet handed out (not in here):

Please complete all the tasks below. This is a chance to see your drawing progress and a chance for me to check that you are doing your daily 10mins of sketching at home!
Use a HB, B or 2B pencil. You have 25 minutes.

1. How many hours did you spend on your homework (doing the drawing exercises) since last class? If you did not draw at all write 0. You will not be marked down.
2. Draw a minimum of 20 curved lines varying your line strength.


3. Draw 3 rows of 10 touching circles (see example).


4. Draw the sample to your right. Good luck!


5. Draw 20 circles with varying line thickness.


5. Redraw the Escape Pod from Mass Effect. See image (Courtesy of The Art of Mass Effect Universe’, 2012)

Courtesy of The Art of Mass Effect Universe’, 2012

6. Draw a sketch of the entrance to Afterlife from Mass Effect 3. See image (Courtesy of The Art of Mass Effect Universe’, 2012)

Courtesy of The Art of Mass Effect Universe’, 2012

7. Draw 5 different hands using the methods described at the link: http://alexds1.deviantart.com/art/Hand-tutorial-83785318